프로퍼티 | 타입 | 설명 | |
---|---|---|---|
BodySetup | int | ||
CamDistance | float | ||
CamOffset | System.Vector3 | ||
Cubes | List |
||
CurrentTex | Texture | ||
DefaultTex | Texture | ||
LOD | int | ||
Mat | Material | ||
RawTriangles | CustomVertex.PositionTextured[] | ||
StatMesh | |||
boxorigin | System.Vector3 | ||
device | Device | ||
init | bool | ||
presentParams | PresentParameters | ||
rotate | bool |
메소드 | 설명 | |
---|---|---|
InitializeGraphics ( |
||
NewCubeByCubeMinMax ( DXCube org, System.Vector3 min, System.Vector3 max, int c ) : DXCube | ||
NewCubeByOrigSize ( System.Vector3 origin, System.Vector3 size, int c ) : DXCube | ||
Refresh ( ) : void | ||
setTex ( Texture tex = null ) : void | ||
switchYZ ( System.Vector3 v ) : System.Vector3 |
메소드 | 설명 | |
---|---|---|
Render ( ) : void |
public static InitializeGraphics ( |
||
handle | ||
리턴 | bool |
public static NewCubeByCubeMinMax ( DXCube org, System.Vector3 min, System.Vector3 max, int c ) : DXCube | ||
org | DXCube | |
min | System.Vector3 | |
max | System.Vector3 | |
c | int | |
리턴 | DXCube |
public static NewCubeByOrigSize ( System.Vector3 origin, System.Vector3 size, int c ) : DXCube | ||
origin | System.Vector3 | |
size | System.Vector3 | |
c | int | |
리턴 | DXCube |
public static switchYZ ( System.Vector3 v ) : System.Vector3 | ||
v | System.Vector3 | |
리턴 | System.Vector3 |
public static CustomVertex.PositionTextured[] RawTriangles | ||
리턴 | CustomVertex.PositionTextured[] |
public static StaticMesh,ME3Explorer.Unreal.Classes StatMesh | ||
리턴 |