C# Class ME3Explorer.Meshplorer.Preview3D

Afficher le fichier Open project: ME3Explorer/ME3Explorer Class Usage Examples

Méthodes publiques

Свойство Type Description
BodySetup int
CamDistance float
CamOffset System.Vector3
Cubes List
CurrentTex Texture
DefaultTex Texture
LOD int
Mat Material
RawTriangles CustomVertex.PositionTextured[]
StatMesh ME3Explorer.Unreal.Classes.StaticMesh
boxorigin System.Vector3
device Device
init bool
presentParams PresentParameters
rotate bool

Méthodes publiques

Méthode Description
InitializeGraphics ( Control handle ) : bool
NewCubeByCubeMinMax ( DXCube org, System.Vector3 min, System.Vector3 max, int c ) : DXCube
NewCubeByOrigSize ( System.Vector3 origin, System.Vector3 size, int c ) : DXCube
Refresh ( ) : void
setTex ( Texture tex = null ) : void
switchYZ ( System.Vector3 v ) : System.Vector3

Private Methods

Méthode Description
Render ( ) : void

Method Details

InitializeGraphics() public static méthode

public static InitializeGraphics ( Control handle ) : bool
handle System.Windows.Forms.Control
Résultat bool

NewCubeByCubeMinMax() public static méthode

public static NewCubeByCubeMinMax ( DXCube org, System.Vector3 min, System.Vector3 max, int c ) : DXCube
org DXCube
min System.Vector3
max System.Vector3
c int
Résultat DXCube

NewCubeByOrigSize() public static méthode

public static NewCubeByOrigSize ( System.Vector3 origin, System.Vector3 size, int c ) : DXCube
origin System.Vector3
size System.Vector3
c int
Résultat DXCube

Refresh() public static méthode

public static Refresh ( ) : void
Résultat void

setTex() public static méthode

public static setTex ( Texture tex = null ) : void
tex Texture
Résultat void

switchYZ() public static méthode

public static switchYZ ( System.Vector3 v ) : System.Vector3
v System.Vector3
Résultat System.Vector3

Property Details

BodySetup public_oe static_oe property

public static int BodySetup
Résultat int

CamDistance public_oe static_oe property

public static float CamDistance
Résultat float

CamOffset public_oe static_oe property

public static Vector3,System CamOffset
Résultat System.Vector3

Cubes public_oe static_oe property

public static List Cubes
Résultat List

CurrentTex public_oe static_oe property

public static Texture CurrentTex
Résultat Texture

DefaultTex public_oe static_oe property

public static Texture DefaultTex
Résultat Texture

LOD public_oe static_oe property

public static int LOD
Résultat int

Mat public_oe static_oe property

public static Material Mat
Résultat Material

RawTriangles public_oe static_oe property

public static CustomVertex.PositionTextured[] RawTriangles
Résultat CustomVertex.PositionTextured[]

StatMesh public_oe static_oe property

public static StaticMesh,ME3Explorer.Unreal.Classes StatMesh
Résultat ME3Explorer.Unreal.Classes.StaticMesh

boxorigin public_oe static_oe property

public static Vector3,System boxorigin
Résultat System.Vector3

device public_oe static_oe property

public static Device device
Résultat Device

init public_oe static_oe property

public static bool init
Résultat bool

presentParams public_oe static_oe property

public static PresentParameters presentParams
Résultat PresentParameters

rotate public_oe static_oe property

public static bool rotate
Résultat bool