프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Aborted | bool | ||
PressedOK | bool | ||
button1 | System.Windows.Forms.Button | ||
button2 | System.Windows.Forms.Button | ||
button3 | System.Windows.Forms.Button | ||
button4 | System.Windows.Forms.Button | ||
button5 | System.Windows.Forms.Button | ||
button6 | System.Windows.Forms.Button | ||
button7 | System.Windows.Forms.Button | ||
button8 | System.Windows.Forms.Button | ||
components | System.ComponentModel.IContainer | ||
label1 | System.Windows.Forms.Label | ||
label2 | System.Windows.Forms.Label | ||
label3 | System.Windows.Forms.Label | ||
label4 | System.Windows.Forms.Label | ||
myType | string | ||
pcc | |||
stma | |||
textBox1 | System.Windows.Forms.TextBox | ||
textBox2 | System.Windows.Forms.TextBox | ||
textBox3 | System.Windows.Forms.TextBox | ||
textBox4 | System.Windows.Forms.TextBox |
메소드 | 설명 | |
---|---|---|
InitializeComponent ( ) : void |
Erforderliche Methode für die Designerunterstützung. Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
|
|
MoveStuff ( ) : System |
메소드 | 설명 | |
---|---|---|
Dispose ( bool disposing ) : void |
Verwendete Ressourcen bereinigen.
|
메소드 | 설명 | |
---|---|---|
Move_FormClosing ( object sender, |
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button1_Click ( object sender, |
||
button2_Click ( object sender, |
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button3_Click ( object sender, |
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button4_Click ( object sender, |
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button5_Click ( object sender, |
||
button6_Click ( object sender, |
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button7_Click ( object sender, |
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button8_Click ( object sender, |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False. |
리턴 | void |
public System.ComponentModel.IContainer components | ||
리턴 | System.ComponentModel.IContainer |
public StaticMeshActor,ME3LibWV.UnrealClasses stma | ||
리턴 |