C# Class ME3Creator.MoveStuff

Inheritance: System.Windows.Forms.Form
ファイルを表示 Open project: ME3Explorer/ME3Explorer Class Usage Examples

Public Properties

Property Type Description
Aborted bool
PressedOK bool
button1 System.Windows.Forms.Button
button2 System.Windows.Forms.Button
button3 System.Windows.Forms.Button
button4 System.Windows.Forms.Button
button5 System.Windows.Forms.Button
button6 System.Windows.Forms.Button
button7 System.Windows.Forms.Button
button8 System.Windows.Forms.Button
components System.ComponentModel.IContainer
label1 System.Windows.Forms.Label
label2 System.Windows.Forms.Label
label3 System.Windows.Forms.Label
label4 System.Windows.Forms.Label
myType string
pcc ME3LibWV.PCCPackage
stma ME3LibWV.UnrealClasses.StaticMeshActor
textBox1 System.Windows.Forms.TextBox
textBox2 System.Windows.Forms.TextBox
textBox3 System.Windows.Forms.TextBox
textBox4 System.Windows.Forms.TextBox

Public Methods

Method Description
InitializeComponent ( ) : void

Erforderliche Methode für die Designerunterstützung. Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.

MoveStuff ( ) : System

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Verwendete Ressourcen bereinigen.

Private Methods

Method Description
Move_FormClosing ( object sender, FormClosingEventArgs e ) : void
button1_Click ( object sender, EventArgs e ) : void
button2_Click ( object sender, EventArgs e ) : void
button3_Click ( object sender, EventArgs e ) : void
button4_Click ( object sender, EventArgs e ) : void
button5_Click ( object sender, EventArgs e ) : void
button6_Click ( object sender, EventArgs e ) : void
button7_Click ( object sender, EventArgs e ) : void
button8_Click ( object sender, EventArgs e ) : void

Method Details

Dispose() protected method

Verwendete Ressourcen bereinigen.
protected Dispose ( bool disposing ) : void
disposing bool True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.
return void

InitializeComponent() public method

Erforderliche Methode für die Designerunterstützung. Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
public InitializeComponent ( ) : void
return void

MoveStuff() public method

public MoveStuff ( ) : System
return System

Property Details

Aborted public_oe property

public bool Aborted
return bool

PressedOK public_oe property

public bool PressedOK
return bool

button1 public_oe property

public System.Windows.Forms.Button button1
return System.Windows.Forms.Button

button2 public_oe property

public System.Windows.Forms.Button button2
return System.Windows.Forms.Button

button3 public_oe property

public System.Windows.Forms.Button button3
return System.Windows.Forms.Button

button4 public_oe property

public System.Windows.Forms.Button button4
return System.Windows.Forms.Button

button5 public_oe property

public System.Windows.Forms.Button button5
return System.Windows.Forms.Button

button6 public_oe property

public System.Windows.Forms.Button button6
return System.Windows.Forms.Button

button7 public_oe property

public System.Windows.Forms.Button button7
return System.Windows.Forms.Button

button8 public_oe property

public System.Windows.Forms.Button button8
return System.Windows.Forms.Button

components public_oe property

Erforderliche Designervariable.
public System.ComponentModel.IContainer components
return System.ComponentModel.IContainer

label1 public_oe property

public System.Windows.Forms.Label label1
return System.Windows.Forms.Label

label2 public_oe property

public System.Windows.Forms.Label label2
return System.Windows.Forms.Label

label3 public_oe property

public System.Windows.Forms.Label label3
return System.Windows.Forms.Label

label4 public_oe property

public System.Windows.Forms.Label label4
return System.Windows.Forms.Label

myType public_oe property

public string myType
return string

pcc public_oe property

public PCCPackage,ME3LibWV pcc
return ME3LibWV.PCCPackage

stma public_oe property

public StaticMeshActor,ME3LibWV.UnrealClasses stma
return ME3LibWV.UnrealClasses.StaticMeshActor

textBox1 public_oe property

public System.Windows.Forms.TextBox textBox1
return System.Windows.Forms.TextBox

textBox2 public_oe property

public System.Windows.Forms.TextBox textBox2
return System.Windows.Forms.TextBox

textBox3 public_oe property

public System.Windows.Forms.TextBox textBox3
return System.Windows.Forms.TextBox

textBox4 public_oe property

public System.Windows.Forms.TextBox textBox4
return System.Windows.Forms.TextBox