메소드 |
설명 |
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AllowBreak ( byte type ) : bool |
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AnyBuild ( byte type ) : bool |
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BuildIn ( byte type ) : bool |
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Byte ( string type ) : byte |
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Convert ( byte b ) : byte |
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Death ( byte type ) : bool |
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DoorAirs ( byte b ) : byte |
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LavaKill ( byte type ) : bool |
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LightPass ( byte type ) : bool |
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Mover ( byte type ) : bool |
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Name ( byte type ) : string |
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NeedRestart ( byte type ) : bool |
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OPBlocks ( byte type ) : bool |
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Physics ( byte type ) : bool |
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Placable ( byte type ) : bool |
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RightClick ( byte type, bool countAir = false ) : bool |
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SaveBlocks ( List givenList ) : void |
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SaveConvert ( byte b ) : byte |
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SetBlocks ( ) : void |
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Walkthrough ( byte type ) : bool |
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WaterKill ( byte type ) : bool |
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canPlace ( LevelPermission givenPerm, byte givenBlock ) : bool |
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canPlace ( Player p, byte b ) : bool |
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mb ( byte type ) : bool |
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odoor ( byte b ) : byte |
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portal ( byte type ) : bool |
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tDoor ( byte b ) : bool |
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