C# Class MCLawl.Block

Datei anzeigen Open project: dekema2/MCDek

Public Properties

Property Type Description
BlockList List

Public Methods

Method Description
AllowBreak ( byte type ) : bool
AnyBuild ( byte type ) : bool
BuildIn ( byte type ) : bool
Byte ( string type ) : byte
Convert ( byte b ) : byte
Death ( byte type ) : bool
DoorAirs ( byte b ) : byte
LavaKill ( byte type ) : bool
LightPass ( byte type ) : bool
Mover ( byte type ) : bool
Name ( byte type ) : string
NeedRestart ( byte type ) : bool
OPBlocks ( byte type ) : bool
Physics ( byte type ) : bool
Placable ( byte type ) : bool
RightClick ( byte type, bool countAir = false ) : bool
SaveBlocks ( List givenList ) : void
SaveConvert ( byte b ) : byte
SetBlocks ( ) : void
Walkthrough ( byte type ) : bool
WaterKill ( byte type ) : bool
canPlace ( LevelPermission givenPerm, byte givenBlock ) : bool
canPlace ( Player p, byte b ) : bool
mb ( byte type ) : bool
odoor ( byte b ) : byte
portal ( byte type ) : bool
tDoor ( byte b ) : bool

Method Details

AllowBreak() public static method

public static AllowBreak ( byte type ) : bool
type byte
return bool

AnyBuild() public static method

public static AnyBuild ( byte type ) : bool
type byte
return bool

BuildIn() public static method

public static BuildIn ( byte type ) : bool
type byte
return bool

Byte() public static method

public static Byte ( string type ) : byte
type string
return byte

Convert() public static method

public static Convert ( byte b ) : byte
b byte
return byte

Death() public static method

public static Death ( byte type ) : bool
type byte
return bool

DoorAirs() public static method

public static DoorAirs ( byte b ) : byte
b byte
return byte

LavaKill() public static method

public static LavaKill ( byte type ) : bool
type byte
return bool

LightPass() public static method

public static LightPass ( byte type ) : bool
type byte
return bool

Mover() public static method

public static Mover ( byte type ) : bool
type byte
return bool

Name() public static method

public static Name ( byte type ) : string
type byte
return string

NeedRestart() public static method

public static NeedRestart ( byte type ) : bool
type byte
return bool

OPBlocks() public static method

public static OPBlocks ( byte type ) : bool
type byte
return bool

Physics() public static method

public static Physics ( byte type ) : bool
type byte
return bool

Placable() public static method

public static Placable ( byte type ) : bool
type byte
return bool

RightClick() public static method

public static RightClick ( byte type, bool countAir = false ) : bool
type byte
countAir bool
return bool

SaveBlocks() public static method

public static SaveBlocks ( List givenList ) : void
givenList List
return void

SaveConvert() public static method

public static SaveConvert ( byte b ) : byte
b byte
return byte

SetBlocks() public static method

public static SetBlocks ( ) : void
return void

Walkthrough() public static method

public static Walkthrough ( byte type ) : bool
type byte
return bool

WaterKill() public static method

public static WaterKill ( byte type ) : bool
type byte
return bool

canPlace() public static method

public static canPlace ( LevelPermission givenPerm, byte givenBlock ) : bool
givenPerm LevelPermission
givenBlock byte
return bool

canPlace() public static method

public static canPlace ( Player p, byte b ) : bool
p Player
b byte
return bool

mb() public static method

public static mb ( byte type ) : bool
type byte
return bool

odoor() public static method

public static odoor ( byte b ) : byte
b byte
return byte

portal() public static method

public static portal ( byte type ) : bool
type byte
return bool

tDoor() public static method

public static tDoor ( byte b ) : bool
b byte
return bool

Property Details

BlockList public_oe static_oe property

public static List BlockList
return List