프로퍼티 | 타입 | 설명 |
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메소드 | 설명 | |
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CleanupObjects ( ) : void | ||
GetModelHashes ( object o ) : int[] | ||
GetSpawnPoint ( float distanceFromPlayer ) : Vector3 | ||
LoadPlayerWeapons ( ) : void | ||
LoadVariations ( ) : void | ||
Loot ( LootItem loot ) : void | ||
OnRespawn ( ) : void | ||
PlayAsTrio ( ) : void | ||
ReturnToNormal ( ) : void | ||
SpawnCar ( ) : GTA.Vehicle | ||
UseItem ( Item itemToUse ) : bool | ||
UseItem ( string itemName ) : bool | ||
UseSkill ( |
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UseSkill ( string skillName ) : void |
public static GetSpawnPoint ( float distanceFromPlayer ) : Vector3 | ||
distanceFromPlayer | float | |
리턴 | Vector3 |
public static UseSkill ( |
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skill | ||
리턴 | void |