C# Class LogicSpawn.GTARPG.Core.General.RPGMethods

Datei anzeigen Open project: logicspawn/GTARPG

Private Properties

Property Type Description

Public Methods

Method Description
CleanupObjects ( ) : void
GetModelHashes ( object o ) : int[]
GetSpawnPoint ( float distanceFromPlayer ) : Vector3
LoadPlayerWeapons ( ) : void
LoadVariations ( ) : void
Loot ( LootItem loot ) : void
OnRespawn ( ) : void
PlayAsTrio ( ) : void
ReturnToNormal ( ) : void
SpawnCar ( ) : GTA.Vehicle
UseItem ( Item itemToUse ) : bool
UseItem ( string itemName ) : bool
UseSkill ( Skill skill ) : void
UseSkill ( string skillName ) : void

Method Details

CleanupObjects() public static method

public static CleanupObjects ( ) : void
return void

GetModelHashes() public static method

public static GetModelHashes ( object o ) : int[]
o object
return int[]

GetSpawnPoint() public static method

public static GetSpawnPoint ( float distanceFromPlayer ) : Vector3
distanceFromPlayer float
return Vector3

LoadPlayerWeapons() public static method

public static LoadPlayerWeapons ( ) : void
return void

LoadVariations() public static method

public static LoadVariations ( ) : void
return void

Loot() public static method

public static Loot ( LootItem loot ) : void
loot LootItem
return void

OnRespawn() public static method

public static OnRespawn ( ) : void
return void

PlayAsTrio() public static method

public static PlayAsTrio ( ) : void
return void

ReturnToNormal() public static method

public static ReturnToNormal ( ) : void
return void

SpawnCar() public static method

public static SpawnCar ( ) : GTA.Vehicle
return GTA.Vehicle

UseItem() public static method

public static UseItem ( Item itemToUse ) : bool
itemToUse Item
return bool

UseItem() public static method

public static UseItem ( string itemName ) : bool
itemName string
return bool

UseSkill() public static method

public static UseSkill ( Skill skill ) : void
skill LogicSpawn.GTARPG.Core.Objects.Skill
return void

UseSkill() public static method

public static UseSkill ( string skillName ) : void
skillName string
return void