Property | Type | Description |
---|
Method | Description | |
---|---|---|
CleanupObjects ( ) : void | ||
GetModelHashes ( object o ) : int[] | ||
GetSpawnPoint ( float distanceFromPlayer ) : Vector3 | ||
LoadPlayerWeapons ( ) : void | ||
LoadVariations ( ) : void | ||
Loot ( LootItem loot ) : void | ||
OnRespawn ( ) : void | ||
PlayAsTrio ( ) : void | ||
ReturnToNormal ( ) : void | ||
SpawnCar ( ) : GTA.Vehicle | ||
UseItem ( Item itemToUse ) : bool | ||
UseItem ( string itemName ) : bool | ||
UseSkill ( |
||
UseSkill ( string skillName ) : void |
public static GetModelHashes ( object o ) : int[] | ||
o | object | |
return | int[] |
public static GetSpawnPoint ( float distanceFromPlayer ) : Vector3 | ||
distanceFromPlayer | float | |
return | Vector3 |
public static UseItem ( Item itemToUse ) : bool | ||
itemToUse | Item | |
return | bool |
public static UseItem ( string itemName ) : bool | ||
itemName | string | |
return | bool |
public static UseSkill ( |
||
skill | ||
return | void |
public static UseSkill ( string skillName ) : void | ||
skillName | string | |
return | void |