C# 클래스 LibNoise.Unity.Generator.Billow

Provides a noise module that outputs a three-dimensional billowy noise. [GENERATOR]
상속: ModuleBase
파일 보기 프로젝트 열기: Keshire/Unity-polygon-map-generation 1 사용 예제들

공개 메소드들

메소드 설명
Billow ( ) : System

Initializes a new instance of Billow.

Billow ( double frequency, double lacunarity, double persistence, int octaves, int seed, QualityMode quality ) : System

Initializes a new instance of Billow.

GetValue ( double x, double y, double z ) : double

Returns the output value for the given input coordinates.

메소드 상세

Billow() 공개 메소드

Initializes a new instance of Billow.
public Billow ( ) : System
리턴 System

Billow() 공개 메소드

Initializes a new instance of Billow.
public Billow ( double frequency, double lacunarity, double persistence, int octaves, int seed, QualityMode quality ) : System
frequency double The frequency of the first octave.
lacunarity double The lacunarity of the billowy noise.
persistence double The persistence of the billowy noise.
octaves int The number of octaves of the billowy noise.
seed int The seed of the billowy noise.
quality QualityMode The quality of the billowy noise.
리턴 System

GetValue() 공개 메소드

Returns the output value for the given input coordinates.
public GetValue ( double x, double y, double z ) : double
x double The input coordinate on the x-axis.
y double The input coordinate on the y-axis.
z double The input coordinate on the z-axis.
리턴 double