C# Class LibNoise.Unity.Generator.Billow

Provides a noise module that outputs a three-dimensional billowy noise. [GENERATOR]
Inheritance: ModuleBase
Datei anzeigen Open project: Keshire/Unity-polygon-map-generation Class Usage Examples

Public Methods

Method Description
Billow ( ) : System

Initializes a new instance of Billow.

Billow ( double frequency, double lacunarity, double persistence, int octaves, int seed, QualityMode quality ) : System

Initializes a new instance of Billow.

GetValue ( double x, double y, double z ) : double

Returns the output value for the given input coordinates.

Method Details

Billow() public method

Initializes a new instance of Billow.
public Billow ( ) : System
return System

Billow() public method

Initializes a new instance of Billow.
public Billow ( double frequency, double lacunarity, double persistence, int octaves, int seed, QualityMode quality ) : System
frequency double The frequency of the first octave.
lacunarity double The lacunarity of the billowy noise.
persistence double The persistence of the billowy noise.
octaves int The number of octaves of the billowy noise.
seed int The seed of the billowy noise.
quality QualityMode The quality of the billowy noise.
return System

GetValue() public method

Returns the output value for the given input coordinates.
public GetValue ( double x, double y, double z ) : double
x double The input coordinate on the x-axis.
y double The input coordinate on the y-axis.
z double The input coordinate on the z-axis.
return double