메소드 | 설명 | |
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DrawModel ( |
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DrawPrimitive ( |
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RemapModel ( |
Weist dem 3D-Modell den Cel-Shader zu.
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SimpleGLEffect ( IScreen screen ) : System |
메소드 | 설명 | |
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SetShaderParameters ( |
public DrawModel ( |
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model | ||
time | ||
리턴 | void |
public DrawPrimitive ( |
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primitive | ||
time | ||
리턴 | void |
public RemapModel ( |
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model | ||
리턴 | void |