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Apply ( bool markNoLongerReadable = true ) : Mesh |
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GetModifierMesh ( ) : Mesh |
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SetColor ( Color c, int count ) : void |
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SetColorBA ( Vector2 ba, int count ) : void |
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SetColorRG ( Vector2 rg, int count ) : void |
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SetUV0 ( Vector4 uv, int count ) : void |
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SetUV0_XY ( Vector2 uv, int count ) : void |
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SetUV0_ZW ( Vector2 uv, int count ) : void |
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SetUV1 ( Vector4 uv, int count ) : void |
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SetUV1_XY ( Vector2 uv, int count ) : void |
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SetUV1_ZW ( Vector2 uv, int count ) : void |
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SetUV2 ( Vector4 uv, int count ) : void |
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SetUV2_XY ( Vector2 uv, int count ) : void |
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SetUV2_ZW ( Vector2 uv, int count ) : void |
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SetUV3 ( Vector4 uv, int count ) : void |
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SetUV3_XY ( Vector2 uv, int count ) : void |
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SetUV3_ZW ( Vector2 uv, int count ) : void |
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