Свойство | Type | Description | |
---|---|---|---|
vertexShaderMat |
Méthode | Description | |
---|---|---|
Apply ( bool markNoLongerReadable = true ) : |
||
GetModifierMesh ( ) : |
||
SetColor ( Color c, int count ) : void | ||
SetColorBA ( Vector2 ba, int count ) : void | ||
SetColorRG ( Vector2 rg, int count ) : void | ||
SetUV0 ( Vector4 uv, int count ) : void | ||
SetUV0_XY ( Vector2 uv, int count ) : void | ||
SetUV0_ZW ( Vector2 uv, int count ) : void | ||
SetUV1 ( Vector4 uv, int count ) : void | ||
SetUV1_XY ( Vector2 uv, int count ) : void | ||
SetUV1_ZW ( Vector2 uv, int count ) : void | ||
SetUV2 ( Vector4 uv, int count ) : void | ||
SetUV2_XY ( Vector2 uv, int count ) : void | ||
SetUV2_ZW ( Vector2 uv, int count ) : void | ||
SetUV3 ( Vector4 uv, int count ) : void | ||
SetUV3_XY ( Vector2 uv, int count ) : void | ||
SetUV3_ZW ( Vector2 uv, int count ) : void |
Méthode | Description | |
---|---|---|
Awake ( ) : void | ||
EnforceOriginalMeshHasColors ( |
||
OnDestroy ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public Apply ( bool markNoLongerReadable = true ) : |
||
markNoLongerReadable | bool | |
Résultat |
public SetColor ( Color c, int count ) : void | ||
c | Color | |
count | int | |
Résultat | void |
public SetColorBA ( Vector2 ba, int count ) : void | ||
ba | Vector2 | |
count | int | |
Résultat | void |
public SetColorRG ( Vector2 rg, int count ) : void | ||
rg | Vector2 | |
count | int | |
Résultat | void |
public SetUV0 ( Vector4 uv, int count ) : void | ||
uv | Vector4 | |
count | int | |
Résultat | void |
public SetUV0_XY ( Vector2 uv, int count ) : void | ||
uv | Vector2 | |
count | int | |
Résultat | void |
public SetUV0_ZW ( Vector2 uv, int count ) : void | ||
uv | Vector2 | |
count | int | |
Résultat | void |
public SetUV1 ( Vector4 uv, int count ) : void | ||
uv | Vector4 | |
count | int | |
Résultat | void |
public SetUV1_XY ( Vector2 uv, int count ) : void | ||
uv | Vector2 | |
count | int | |
Résultat | void |
public SetUV1_ZW ( Vector2 uv, int count ) : void | ||
uv | Vector2 | |
count | int | |
Résultat | void |
public SetUV2 ( Vector4 uv, int count ) : void | ||
uv | Vector4 | |
count | int | |
Résultat | void |
public SetUV2_XY ( Vector2 uv, int count ) : void | ||
uv | Vector2 | |
count | int | |
Résultat | void |
public SetUV2_ZW ( Vector2 uv, int count ) : void | ||
uv | Vector2 | |
count | int | |
Résultat | void |
public SetUV3 ( Vector4 uv, int count ) : void | ||
uv | Vector4 | |
count | int | |
Résultat | void |
public SetUV3_XY ( Vector2 uv, int count ) : void | ||
uv | Vector2 | |
count | int | |
Résultat | void |
public SetUV3_ZW ( Vector2 uv, int count ) : void | ||
uv | Vector2 | |
count | int | |
Résultat | void |