C# 클래스 HutongGames.PlayMaker.Actions.SaveSettings

상속: FsmStateAction
파일 보기 프로젝트 열기: CodeStrumpet/Elemental

공개 메소드들

메소드 설명
OnEnter ( ) : void
Reset ( ) : void
WritePosition ( XmlTextWriter textWriter, GameObject go ) : void
WriteRotation ( XmlTextWriter textWriter, GameObject go ) : void
WriteScale ( XmlTextWriter textWriter, GameObject go ) : void
WriteTransform ( XmlTextWriter textWriter, GameObject go ) : void
WriteValue ( XmlTextWriter textWriter, string key, float value ) : void

메소드 상세

OnEnter() 공개 메소드

public OnEnter ( ) : void
리턴 void

Reset() 공개 메소드

public Reset ( ) : void
리턴 void

WritePosition() 공개 메소드

public WritePosition ( XmlTextWriter textWriter, GameObject go ) : void
textWriter System.Xml.XmlTextWriter
go UnityEngine.GameObject
리턴 void

WriteRotation() 공개 메소드

public WriteRotation ( XmlTextWriter textWriter, GameObject go ) : void
textWriter System.Xml.XmlTextWriter
go UnityEngine.GameObject
리턴 void

WriteScale() 공개 메소드

public WriteScale ( XmlTextWriter textWriter, GameObject go ) : void
textWriter System.Xml.XmlTextWriter
go UnityEngine.GameObject
리턴 void

WriteTransform() 공개 메소드

public WriteTransform ( XmlTextWriter textWriter, GameObject go ) : void
textWriter System.Xml.XmlTextWriter
go UnityEngine.GameObject
리턴 void

WriteValue() 공개 메소드

public WriteValue ( XmlTextWriter textWriter, string key, float value ) : void
textWriter System.Xml.XmlTextWriter
key string
value float
리턴 void