C# 클래스 HutongGames.PlayMaker.Actions.CapturePoseAsAnimationClip

상속: FsmStateAction
파일 보기 프로젝트 열기: hughrogers/RPGQuest

공개 메소드들

메소드 설명
CapturePosition ( Transform transform, string path, AnimationClip clip ) : void
CaptureRotation ( Transform transform, string path, AnimationClip clip ) : void
CaptureScale ( Transform transform, string path, AnimationClip clip ) : void
CaptureTransform ( Transform transform, string path, AnimationClip clip ) : void
DoCaptureAnimationClip ( ) : void
OnEnter ( ) : void
Reset ( ) : void
SetConstantCurve ( AnimationClip clip, string childPath, string propertyPath, float value ) : void

메소드 상세

CapturePosition() 공개 메소드

public CapturePosition ( Transform transform, string path, AnimationClip clip ) : void
transform UnityEngine.Transform
path string
clip UnityEngine.AnimationClip
리턴 void

CaptureRotation() 공개 메소드

public CaptureRotation ( Transform transform, string path, AnimationClip clip ) : void
transform UnityEngine.Transform
path string
clip UnityEngine.AnimationClip
리턴 void

CaptureScale() 공개 메소드

public CaptureScale ( Transform transform, string path, AnimationClip clip ) : void
transform UnityEngine.Transform
path string
clip UnityEngine.AnimationClip
리턴 void

CaptureTransform() 공개 메소드

public CaptureTransform ( Transform transform, string path, AnimationClip clip ) : void
transform UnityEngine.Transform
path string
clip UnityEngine.AnimationClip
리턴 void

DoCaptureAnimationClip() 공개 메소드

public DoCaptureAnimationClip ( ) : void
리턴 void

OnEnter() 공개 메소드

public OnEnter ( ) : void
리턴 void

Reset() 공개 메소드

public Reset ( ) : void
리턴 void

SetConstantCurve() 공개 메소드

public SetConstantCurve ( AnimationClip clip, string childPath, string propertyPath, float value ) : void
clip UnityEngine.AnimationClip
childPath string
propertyPath string
value float
리턴 void