프로퍼티 | 타입 | 설명 | |
---|---|---|---|
_nodeSaveFilePath | string |
메소드 | 설명 | |
---|---|---|
CreateNodeSync ( HoudiniEngineUnity.HEU_SessionBase session, string opName, string nodeNabel ) : void | ||
InitializeFromHoudini ( HoudiniEngineUnity.HEU_SessionBase session, HAPI_NodeId nodeID, string nodeName, string filePath ) : void | ||
Resync ( ) : void | ||
SaveNodeToFile ( string filePath ) : bool | ||
SyncUpdate ( ) : void |
메소드 | 설명 | |
---|---|---|
SetupLoadTask ( HEU_SessionBase session ) : void |
메소드 | 설명 | |
---|---|---|
OnDestroy ( ) : void | ||
OnEnable ( ) : void |
public static CreateNodeSync ( HoudiniEngineUnity.HEU_SessionBase session, string opName, string nodeNabel ) : void | ||
session | HoudiniEngineUnity.HEU_SessionBase | |
opName | string | |
nodeNabel | string | |
리턴 | void |
public InitializeFromHoudini ( HoudiniEngineUnity.HEU_SessionBase session, HAPI_NodeId nodeID, string nodeName, string filePath ) : void | ||
session | HoudiniEngineUnity.HEU_SessionBase | |
nodeID | HAPI_NodeId | |
nodeName | string | |
filePath | string | |
리턴 | void |
protected SetupLoadTask ( HEU_SessionBase session ) : void | ||
session | HEU_SessionBase | |
리턴 | void |