프로퍼티 | 타입 | 설명 | |
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frustumPlanes | UnityEngine.Plane[] | ||
interpolator | |||
tagalongCollider |
메소드 | 설명 | |
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CalculateTagalongTargetPosition ( |
Determines if the Tagalong needs to move based on the provided position.
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Start ( ) : void | ||
Update ( ) : void |
protected CalculateTagalongTargetPosition ( |
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fromPosition | Where the Tagalong is. | |
toPosition | Where the Tagalong needs to go. | |
리턴 | bool |