C# Class HoloToolkit.Unity.SimpleTagalong

Inheritance: UnityEngine.MonoBehaviour
Afficher le fichier Open project: Microsoft/HoloToolkit-Unity

Protected Properties

Свойство Type Description
frustumPlanes UnityEngine.Plane[]
interpolator Interpolator
tagalongCollider UnityEngine.BoxCollider

Méthodes protégées

Méthode Description
CalculateTagalongTargetPosition ( Vector3 fromPosition, Vector3 &toPosition ) : bool

Determines if the Tagalong needs to move based on the provided position.

Start ( ) : void
Update ( ) : void

Method Details

CalculateTagalongTargetPosition() protected méthode

Determines if the Tagalong needs to move based on the provided position.
protected CalculateTagalongTargetPosition ( Vector3 fromPosition, Vector3 &toPosition ) : bool
fromPosition UnityEngine.Vector3 Where the Tagalong is.
toPosition UnityEngine.Vector3 Where the Tagalong needs to go.
Résultat bool

Start() protected méthode

protected Start ( ) : void
Résultat void

Update() protected méthode

protected Update ( ) : void
Résultat void

Property Details

frustumPlanes protected_oe property

protected Plane[],UnityEngine frustumPlanes
Résultat UnityEngine.Plane[]

interpolator protected_oe property

protected Interpolator,HoloToolkit.Unity interpolator
Résultat Interpolator

tagalongCollider protected_oe property

protected BoxCollider,UnityEngine tagalongCollider
Résultat UnityEngine.BoxCollider