메소드 | 설명 | |
---|---|---|
ToString ( ) : string | ||
VentilationDrum ( Vector2 a_posV2, String a_sprite, float a_layer ) : System | ||
draw ( |
||
getPairedVentilation ( ) : |
||
isLocked ( ) : bool | ||
kill ( ) : void | ||
linkObject ( ) : void | ||
loadContent ( ) : void | ||
setPairedVentilation ( |
||
toggleLocked ( ) : void |
메소드 | 설명 | |
---|---|---|
updateCollisionWith ( Entity a_collider ) : void |
public VentilationDrum ( Vector2 a_posV2, String a_sprite, float a_layer ) : System | ||
a_posV2 | Vector2 | |
a_sprite | String | |
a_layer | float | |
리턴 | System |
public draw ( |
||
a_gameTime | ||
리턴 | void |
public setPairedVentilation ( |
||
a_ventilation | ||
리턴 | void |