Method | Description | |
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ToString ( ) : string | ||
VentilationDrum ( Vector2 a_posV2, String a_sprite, float a_layer ) : System | ||
draw ( |
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getPairedVentilation ( ) : |
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isLocked ( ) : bool | ||
kill ( ) : void | ||
linkObject ( ) : void | ||
loadContent ( ) : void | ||
setPairedVentilation ( |
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toggleLocked ( ) : void |
Method | Description | |
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updateCollisionWith ( Entity a_collider ) : void |
public VentilationDrum ( Vector2 a_posV2, String a_sprite, float a_layer ) : System | ||
a_posV2 | Vector2 | |
a_sprite | String | |
a_layer | float | |
return | System |
public draw ( |
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a_gameTime | ||
return | void |
public getPairedVentilation ( ) : |
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return |
public setPairedVentilation ( |
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a_ventilation | ||
return | void |