C# 클래스 Gilgame.SEWorkbench.Interop.Blueprint

파일 보기 프로젝트 열기: gilgame/SEWorkbench

공개 메소드들

메소드 설명
Import ( string filename, string &name, Interop &grid ) : void
SaveBlockName ( string path, VRage.Game.MyObjectBuilder_Definitions definitions, long entityid, string name ) : VRage.Game.MyObjectBuilder_Definitions
SaveProgram ( string path, VRage.Game.MyObjectBuilder_Definitions definitions, long entityid, string program ) : VRage.Game.MyObjectBuilder_Definitions

비공개 메소드들

메소드 설명
GetBlockType ( string name ) : string

메소드 상세

Import() 공개 정적인 메소드

public static Import ( string filename, string &name, Interop &grid ) : void
filename string
name string
grid Interop
리턴 void

SaveBlockName() 공개 정적인 메소드

public static SaveBlockName ( string path, VRage.Game.MyObjectBuilder_Definitions definitions, long entityid, string name ) : VRage.Game.MyObjectBuilder_Definitions
path string
definitions VRage.Game.MyObjectBuilder_Definitions
entityid long
name string
리턴 VRage.Game.MyObjectBuilder_Definitions

SaveProgram() 공개 정적인 메소드

public static SaveProgram ( string path, VRage.Game.MyObjectBuilder_Definitions definitions, long entityid, string program ) : VRage.Game.MyObjectBuilder_Definitions
path string
definitions VRage.Game.MyObjectBuilder_Definitions
entityid long
program string
리턴 VRage.Game.MyObjectBuilder_Definitions