메소드 | 설명 | |
---|---|---|
Import ( string filename, string &name, Interop &grid ) : void | ||
SaveBlockName ( string path, VRage.Game.MyObjectBuilder_Definitions definitions, long entityid, string name ) : VRage.Game.MyObjectBuilder_Definitions | ||
SaveProgram ( string path, VRage.Game.MyObjectBuilder_Definitions definitions, long entityid, string program ) : VRage.Game.MyObjectBuilder_Definitions |
메소드 | 설명 | |
---|---|---|
GetBlockType ( string name ) : string |
public static Import ( string filename, string &name, Interop &grid ) : void | ||
filename | string | |
name | string | |
grid | Interop | |
리턴 | void |
public static SaveBlockName ( string path, VRage.Game.MyObjectBuilder_Definitions definitions, long entityid, string name ) : VRage.Game.MyObjectBuilder_Definitions | ||
path | string | |
definitions | VRage.Game.MyObjectBuilder_Definitions | |
entityid | long | |
name | string | |
리턴 | VRage.Game.MyObjectBuilder_Definitions |
public static SaveProgram ( string path, VRage.Game.MyObjectBuilder_Definitions definitions, long entityid, string program ) : VRage.Game.MyObjectBuilder_Definitions | ||
path | string | |
definitions | VRage.Game.MyObjectBuilder_Definitions | |
entityid | long | |
program | string | |
리턴 | VRage.Game.MyObjectBuilder_Definitions |