C# Class Gilgame.SEWorkbench.Interop.Blueprint

Afficher le fichier Open project: gilgame/SEWorkbench

Méthodes publiques

Méthode Description
Import ( string filename, string &name, Interop &grid ) : void
SaveBlockName ( string path, VRage.Game.MyObjectBuilder_Definitions definitions, long entityid, string name ) : VRage.Game.MyObjectBuilder_Definitions
SaveProgram ( string path, VRage.Game.MyObjectBuilder_Definitions definitions, long entityid, string program ) : VRage.Game.MyObjectBuilder_Definitions

Private Methods

Méthode Description
GetBlockType ( string name ) : string

Method Details

Import() public static méthode

public static Import ( string filename, string &name, Interop &grid ) : void
filename string
name string
grid Interop
Résultat void

SaveBlockName() public static méthode

public static SaveBlockName ( string path, VRage.Game.MyObjectBuilder_Definitions definitions, long entityid, string name ) : VRage.Game.MyObjectBuilder_Definitions
path string
definitions VRage.Game.MyObjectBuilder_Definitions
entityid long
name string
Résultat VRage.Game.MyObjectBuilder_Definitions

SaveProgram() public static méthode

public static SaveProgram ( string path, VRage.Game.MyObjectBuilder_Definitions definitions, long entityid, string program ) : VRage.Game.MyObjectBuilder_Definitions
path string
definitions VRage.Game.MyObjectBuilder_Definitions
entityid long
program string
Résultat VRage.Game.MyObjectBuilder_Definitions