메소드 | 설명 | |
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Clear ( ) : void | ||
GetNearstPoint ( System.Vector3 pt, System.Vector3 &tp ) : bool | ||
IsReached ( System.Vector3 curPos ) : bool | ||
Restart ( ) : void | ||
SetPathPoints ( System.Vector3 startPos, IList |
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SetPathPoints ( System.Vector3 startPos, IList |
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SetPathPoints ( System.Vector3 startPos, IList |
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UseNextPathPoint ( ) : void |
public GetNearstPoint ( System.Vector3 pt, System.Vector3 &tp ) : bool | ||
pt | System.Vector3 | |
tp | System.Vector3 | |
리턴 | bool |
public SetPathPoints ( System.Vector3 startPos, IList |
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startPos | System.Vector3 | |
pts | IList |
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리턴 | void |
public SetPathPoints ( System.Vector3 startPos, IList |
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startPos | System.Vector3 | |
pts | IList |
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start | int | |
리턴 | void |
public SetPathPoints ( System.Vector3 startPos, IList |
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startPos | System.Vector3 | |
pts | IList |
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start | int | |
len | int | |
리턴 | void |