C# 클래스 GameEntities.FloatSwitch

Defines the user quantitative switches.
상속: Switch
파일 보기 프로젝트 열기: DarrenHassan/GDM4242-GroupD

Private Properties

프로퍼티 타입 설명
Client_ReceiveValue void
Server_ReceiveUseEnd void
Server_ReceiveUseStart void
Server_SendValueToClients void

공개 메소드들

메소드 설명
UseEnd ( ) : void
UseStart ( ) : void

보호된 메소드들

메소드 설명
OnPostCreate ( bool loaded ) : void

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).

OnTick ( ) : void

Overridden from Engine.EntitySystem.Entity.OnTick().

Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void

비공개 메소드들

메소드 설명
Client_ReceiveValue ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
Server_ReceiveUseEnd ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
Server_ReceiveUseStart ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
Server_SendValueToClients ( IList remoteEntityWorlds ) : void

메소드 상세

OnPostCreate() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
protected OnPostCreate ( bool loaded ) : void
loaded bool
리턴 void

OnTick() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnTick().
protected OnTick ( ) : void
리턴 void

Server_OnClientConnectedBeforePostCreate() 보호된 메소드

protected Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void
remoteEntityWorld RemoteEntityWorld
리턴 void

UseEnd() 공개 메소드

public UseEnd ( ) : void
리턴 void

UseStart() 공개 메소드

public UseStart ( ) : void
리턴 void