C# Class GameEntities.FloatSwitch

Defines the user quantitative switches.
Inheritance: Switch
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Private Properties

Свойство Type Description
Client_ReceiveValue void
Server_ReceiveUseEnd void
Server_ReceiveUseStart void
Server_SendValueToClients void

Méthodes publiques

Méthode Description
UseEnd ( ) : void
UseStart ( ) : void

Méthodes protégées

Méthode Description
OnPostCreate ( bool loaded ) : void

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).

OnTick ( ) : void

Overridden from Engine.EntitySystem.Entity.OnTick().

Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void

Private Methods

Méthode Description
Client_ReceiveValue ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
Server_ReceiveUseEnd ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
Server_ReceiveUseStart ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
Server_SendValueToClients ( IList remoteEntityWorlds ) : void

Method Details

OnPostCreate() protected méthode

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
protected OnPostCreate ( bool loaded ) : void
loaded bool
Résultat void

OnTick() protected méthode

Overridden from Engine.EntitySystem.Entity.OnTick().
protected OnTick ( ) : void
Résultat void

Server_OnClientConnectedBeforePostCreate() protected méthode

protected Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void
remoteEntityWorld RemoteEntityWorld
Résultat void

UseEnd() public méthode

public UseEnd ( ) : void
Résultat void

UseStart() public méthode

public UseStart ( ) : void
Résultat void