C# 클래스 GameEntities.Explosion

An invisible blast wave which damages and increases the impulse of physical models within a radius.
상속: MapObject
파일 보기 프로젝트 열기: DarrenHassan/GDM4242-GroupD

Private Properties

프로퍼티 타입 설명
CreateWaterPlaneSplash void
DoEffect void

보호된 메소드들

메소드 설명
OnPostCreate ( bool loaded ) : void

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).

OnRelatedEntityDelete ( Entity entity ) : void

Overridden from Engine.EntitySystem.Entity.OnRelatedEntityDelete(Entity)

OnTick ( ) : void

Overridden from Engine.EntitySystem.Entity.OnTick().

비공개 메소드들

메소드 설명
CreateWaterPlaneSplash ( ) : void
DoEffect ( ) : void

메소드 상세

OnPostCreate() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
protected OnPostCreate ( bool loaded ) : void
loaded bool
리턴 void

OnRelatedEntityDelete() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnRelatedEntityDelete(Entity)
protected OnRelatedEntityDelete ( Entity entity ) : void
entity Entity
리턴 void

OnTick() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnTick().
protected OnTick ( ) : void
리턴 void