C# 클래스 GameEngine.Drawing.Text.TextDrawable

상속: IGameDrawable
파일 보기 프로젝트 열기: MichaelAquilina/Some-2D-RPG

공개 메소드들

메소드 설명
Draw ( SpriteBatch spriteBatch, Rectangle destRectangle, Color color, float rotation, Vector2 origin, SpriteEffects spriteEffects, float layerDepth, double elapsedMS ) : void
GetHeight ( double elapsedMS ) : int
GetSpriteFont ( double elapsedMS ) : SpriteFont
GetText ( double elapsedMS ) : string
GetWidth ( double elapsedMS ) : int
IsFinished ( double elapsedMS ) : bool
TextDrawable ( ) : System

메소드 상세

Draw() 공개 메소드

public Draw ( SpriteBatch spriteBatch, Rectangle destRectangle, Color color, float rotation, Vector2 origin, SpriteEffects spriteEffects, float layerDepth, double elapsedMS ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
destRectangle Microsoft.Xna.Framework.Rectangle
color Color
rotation float
origin Vector2
spriteEffects SpriteEffects
layerDepth float
elapsedMS double
리턴 void

GetHeight() 공개 메소드

public GetHeight ( double elapsedMS ) : int
elapsedMS double
리턴 int

GetSpriteFont() 공개 메소드

public GetSpriteFont ( double elapsedMS ) : SpriteFont
elapsedMS double
리턴 Microsoft.Xna.Framework.Graphics.SpriteFont

GetText() 공개 메소드

public GetText ( double elapsedMS ) : string
elapsedMS double
리턴 string

GetWidth() 공개 메소드

public GetWidth ( double elapsedMS ) : int
elapsedMS double
리턴 int

IsFinished() 공개 메소드

public IsFinished ( double elapsedMS ) : bool
elapsedMS double
리턴 bool

TextDrawable() 공개 메소드

public TextDrawable ( ) : System
리턴 System