프로퍼티 | 타입 | 설명 | |
---|---|---|---|
BoundingVolume | |||
IndexBuffer | IBuffer | ||
Indexes | ushort[] | ||
Mesh | float[] | ||
MeshBuffer | IBuffer | ||
OffsetNormal | int | ||
OffsetPosition | int | ||
OffsetUv | int |
메소드 | 설명 | |
---|---|---|
ComputeBoundingVolume ( ) : void | ||
Free ( ) : System.Boolean | ||
MeshItem ( IGraphics graphics ) : System | ||
Readlocate ( ) : System.Boolean |
public VertexBoundingVolume,GLSharp.Util BoundingVolume | ||
리턴 |