C# 클래스 GILES.pb_Geometry

파일 보기 프로젝트 열기: procore3d/giles

공개 메소드들

메소드 설명
RayIntersectsTriangle ( Ray InRay, Vector3 InTriangleA, Vector3 InTriangleB, Vector3 InTriangleC, Culling cull, float &OutDistance, Vector3 &OutPoint ) : bool

메소드 상세

RayIntersectsTriangle() 공개 정적인 메소드

public static RayIntersectsTriangle ( Ray InRay, Vector3 InTriangleA, Vector3 InTriangleB, Vector3 InTriangleC, Culling cull, float &OutDistance, Vector3 &OutPoint ) : bool
InRay UnityEngine.Ray
InTriangleA UnityEngine.Vector3
InTriangleB UnityEngine.Vector3
InTriangleC UnityEngine.Vector3
cull Culling
OutDistance float
OutPoint UnityEngine.Vector3
리턴 bool