C# Class GILES.pb_Geometry

Afficher le fichier Open project: procore3d/giles

Méthodes publiques

Méthode Description
RayIntersectsTriangle ( Ray InRay, Vector3 InTriangleA, Vector3 InTriangleB, Vector3 InTriangleC, Culling cull, float &OutDistance, Vector3 &OutPoint ) : bool

Method Details

RayIntersectsTriangle() public static méthode

public static RayIntersectsTriangle ( Ray InRay, Vector3 InTriangleA, Vector3 InTriangleB, Vector3 InTriangleC, Culling cull, float &OutDistance, Vector3 &OutPoint ) : bool
InRay UnityEngine.Ray
InTriangleA UnityEngine.Vector3
InTriangleB UnityEngine.Vector3
InTriangleC UnityEngine.Vector3
cull Culling
OutDistance float
OutPoint UnityEngine.Vector3
Résultat bool