프로퍼티 | 타입 | 설명 | |
---|---|---|---|
DepthBuffer | DepthStencil2D | ||
DiffuseBuffer | RenderTarget2D | ||
HdrBuffer | RenderTarget2D | ||
LightAccumulator | RenderTarget2D | ||
NormalMapBuffer | RenderTarget2D | ||
SSAOBuffer | RenderTarget2D | ||
SSSAccumulator | RenderTarget2D | ||
ScatteringBuffer | RenderTarget2D | ||
SpecularBuffer | RenderTarget2D |
메소드 | 설명 | |
---|---|---|
Clear ( ) : void | ||
HdrFrame ( Game game, int width, int height ) : System |
메소드 | 설명 | |
---|---|---|
Dispose ( bool disposing ) : void |
public HdrFrame ( Game game, int width, int height ) : System | ||
game | Game | |
width | int | |
height | int | |
리턴 | System |