C# 클래스 Forge.Editing.DataWindow

상속: EditorWindow
파일 보기 프로젝트 열기: jacobdufault/forge-unity

공개 메소드들

메소드 설명
DrawAddData ( IQueryableEntity entity ) : void

보호된 메소드들

메소드 설명
OnDisable ( ) : void
OnEnable ( ) : void

Setup references.

OnSceneGUI ( SceneView sceneView ) : void
Update ( ) : void

We want to constantly redraw the inspector.

비공개 메소드들

메소드 설명
AddDataMenuItem ( ) : void
DrawInspector ( IQueryableEntity entity, GameObject context ) : void

Called when we have an entity to inspect.

DrawNoContainer ( GameObject gameObject ) : void

Called when there is a GameObject selected, but it does not have an EntityContainer.

DrawNothingSelected ( ) : void

Called when there is no GameObject currently selected.

GUIToScreenRect ( Rect guiRect ) : Rect
Init ( ) : void
OnGUI ( ) : void

메소드 상세

DrawAddData() 공개 메소드

public DrawAddData ( IQueryableEntity entity ) : void
entity IQueryableEntity
리턴 void

OnDisable() 보호된 메소드

protected OnDisable ( ) : void
리턴 void

OnEnable() 보호된 메소드

Setup references.
protected OnEnable ( ) : void
리턴 void

OnSceneGUI() 보호된 메소드

protected OnSceneGUI ( SceneView sceneView ) : void
sceneView UnityEditor.SceneView
리턴 void

Update() 보호된 메소드

We want to constantly redraw the inspector.
protected Update ( ) : void
리턴 void