프로퍼티 | 타입 | 설명 | |
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clipSoftness | Vector4? | ||
hitArea | IHitTest | ||
onUpdate | EventCallback0 | ||
opaque | bool | ||
renderCamera | |||
renderMode | RenderMode | ||
touchChildren | bool |
메소드 | 설명 | |
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AddChild ( |
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AddChildAt ( |
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ChangeChildrenOrder ( List |
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Container ( ) : System |
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Container ( |
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Container ( string gameObjectName ) : System |
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Contains ( |
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Dispose ( ) : void | ||
GetBounds ( |
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GetChild ( string name ) : |
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GetChildAt ( int index ) : |
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GetChildIndex ( |
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GetHitTestLocalPoint ( ) : Vector2 |
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GetRenderCamera ( ) : |
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HitTest ( Vector2 stagePoint, bool forTouch ) : |
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Init ( ) : void | ||
InvalidateBatchingState ( bool childrenChanged ) : void |
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IsAncestorOf ( |
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RemoveChild ( |
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RemoveChild ( |
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RemoveChildAt ( int index ) : |
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RemoveChildAt ( int index, bool dispose ) : |
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RemoveChildren ( ) : void |
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RemoveChildren ( int beginIndex, int endIndex, bool dispose ) : void |
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SetChildIndex ( |
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SetChildrenLayer ( int value ) : void |
s
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SwapChildren ( |
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SwapChildrenAt ( int index1, int index2 ) : void |
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Update ( |
메소드 | 설명 | |
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HitTest ( ) : |
메소드 | 설명 | |
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CollectChildren ( |
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DoFairyBatching ( ) : void | ||
SetRenderingOrder ( |
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UpdateBatchingFlags ( ) : void |
public AddChild ( |
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child | ||
리턴 |
public AddChildAt ( |
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child | ||
index | int | |
리턴 |
public ChangeChildrenOrder ( List |
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indice | List |
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objs | List |
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리턴 | void |
public Container ( |
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attachTarget | ||
리턴 | System |
public Container ( string gameObjectName ) : System | ||
gameObjectName | string | |
리턴 | System |
public GetBounds ( |
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targetSpace | ||
리턴 |
public GetChildIndex ( |
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child | ||
리턴 | int |
public HitTest ( Vector2 stagePoint, bool forTouch ) : |
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stagePoint | Vector2 | |
forTouch | bool | |
리턴 |
public InvalidateBatchingState ( bool childrenChanged ) : void | ||
childrenChanged | bool | |
리턴 | void |
public RemoveChild ( |
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child | ||
리턴 |
public RemoveChild ( |
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child | ||
dispose | bool | |
리턴 |
public RemoveChildAt ( int index ) : |
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index | int | |
리턴 |
public RemoveChildAt ( int index, bool dispose ) : |
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index | int | |
dispose | bool | |
리턴 |
public RemoveChildren ( int beginIndex, int endIndex, bool dispose ) : void | ||
beginIndex | int | |
endIndex | int | |
dispose | bool | |
리턴 | void |
public SetChildIndex ( |
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child | ||
index | int | |
리턴 | void |
public SwapChildren ( |
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child1 | ||
child2 | ||
리턴 | void |
public SwapChildrenAt ( int index1, int index2 ) : void | ||
index1 | int | |
index2 | int | |
리턴 | void |