C# 클래스 FSO.LotView.Utils._3DWorldBatch

Used for drawing 3D elements in world.
파일 보기 프로젝트 열기: RHY3756547/FreeSO

공개 프로퍼티들

프로퍼티 타입 설명
OBJIDMode bool

공개 메소드들

메소드 설명
ApplyCamera ( BasicEffect effect, WorldComponent component ) : void
ApplyCamera ( Effect effect ) : void
Begin ( GraphicsDevice device ) : void

Begins rendering, should always be called before DrawMesh()!

DrawMesh ( Matrix world, Avatar binding, short objID, ushort room, Color color ) : void
End ( ) : void

Ends rendering, should always be called after DrawMesh()!

_3DWorldBatch ( WorldState state ) : System

비공개 메소드들

메소드 설명
RenderSpriteList ( List<_3DSprite> sprites, Effect effect, EffectTechnique technique ) : void

메소드 상세

ApplyCamera() 공개 메소드

public ApplyCamera ( BasicEffect effect, WorldComponent component ) : void
effect Microsoft.Xna.Framework.Graphics.BasicEffect
component WorldComponent
리턴 void

ApplyCamera() 공개 메소드

public ApplyCamera ( Effect effect ) : void
effect Microsoft.Xna.Framework.Graphics.Effect
리턴 void

Begin() 공개 메소드

Begins rendering, should always be called before DrawMesh()!
public Begin ( GraphicsDevice device ) : void
device GraphicsDevice GraphicsDevice instance.
리턴 void

DrawMesh() 공개 메소드

public DrawMesh ( Matrix world, Avatar binding, short objID, ushort room, Color color ) : void
world Matrix
binding FSO.Vitaboy.Avatar
objID short
room ushort
color Color
리턴 void

End() 공개 메소드

Ends rendering, should always be called after DrawMesh()!
public End ( ) : void
리턴 void

_3DWorldBatch() 공개 메소드

public _3DWorldBatch ( WorldState state ) : System
state WorldState
리턴 System

프로퍼티 상세

OBJIDMode 공개적으로 프로퍼티

public bool OBJIDMode
리턴 bool