Property | Type | Description | |
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OBJIDMode | bool |
Method | Description | |
---|---|---|
ApplyCamera ( |
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ApplyCamera ( |
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Begin ( GraphicsDevice device ) : void |
Begins rendering, should always be called before DrawMesh()!
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DrawMesh ( Matrix world, |
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End ( ) : void |
Ends rendering, should always be called after DrawMesh()!
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_3DWorldBatch ( WorldState state ) : System |
Method | Description | |
---|---|---|
RenderSpriteList ( List<_3DSprite> sprites, |
public ApplyCamera ( |
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effect | ||
component | WorldComponent | |
return | void |
public ApplyCamera ( |
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effect | ||
return | void |
public Begin ( GraphicsDevice device ) : void | ||
device | GraphicsDevice | GraphicsDevice instance. |
return | void |
public DrawMesh ( Matrix world, |
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world | Matrix | |
binding | ||
objID | short | |
room | ushort | |
color | Color | |
return | void |
public _3DWorldBatch ( WorldState state ) : System | ||
state | WorldState | |
return | System |