C# 클래스 FSO.Client.UI.Screens.PersonSelection

상속: FSO.Client.UI.Framework.GameScreen
파일 보기 프로젝트 열기: RHY3756547/FreeSO 1 사용 예제들

Private Properties

프로퍼티 타입 설명
Controller_OnCharacterRetirement void
Controller_OnCityToken void
Controller_OnPlayerAlreadyOnline void
CreditsButton_OnButtonClick void
m_ExitButton_OnButtonClick void

공개 메소드들

메소드 설명
AvatarButton_OnButtonClick ( UIElement button ) : void

Player wished to log into a city!

CreateAvatar ( ) : void

Called when create new avatar is requested

DeviceReset ( GraphicsDevice Device ) : void

Device was reset, SceneManager called Content.Unload(), so reload everything.

PersonSelection ( ) : System

비공개 메소드들

메소드 설명
Controller_OnCharacterRetirement ( string GUID ) : void

Received character retirement status from LoginServer.

Controller_OnCityToken ( CityInfo SelectedCity ) : void

Received token from LoginServer - proceed to CityServer!

Controller_OnPlayerAlreadyOnline ( ) : void
CreditsButton_OnButtonClick ( UIElement button ) : void
m_ExitButton_OnButtonClick ( UIElement button ) : void

메소드 상세

AvatarButton_OnButtonClick() 공개 메소드

Player wished to log into a city!
public AvatarButton_OnButtonClick ( UIElement button ) : void
button FSO.Client.UI.Framework.UIElement The avatar button that was clicked.
리턴 void

CreateAvatar() 공개 메소드

Called when create new avatar is requested
public CreateAvatar ( ) : void
리턴 void

DeviceReset() 공개 메소드

Device was reset, SceneManager called Content.Unload(), so reload everything.
public DeviceReset ( GraphicsDevice Device ) : void
Device GraphicsDevice The device.
리턴 void

PersonSelection() 공개 메소드

public PersonSelection ( ) : System
리턴 System