C# Class FSO.Client.UI.Screens.PersonSelection

Inheritance: FSO.Client.UI.Framework.GameScreen
Afficher le fichier Open project: RHY3756547/FreeSO Class Usage Examples

Private Properties

Свойство Type Description
Controller_OnCharacterRetirement void
Controller_OnCityToken void
Controller_OnPlayerAlreadyOnline void
CreditsButton_OnButtonClick void
m_ExitButton_OnButtonClick void

Méthodes publiques

Méthode Description
AvatarButton_OnButtonClick ( UIElement button ) : void

Player wished to log into a city!

CreateAvatar ( ) : void

Called when create new avatar is requested

DeviceReset ( GraphicsDevice Device ) : void

Device was reset, SceneManager called Content.Unload(), so reload everything.

PersonSelection ( ) : System

Private Methods

Méthode Description
Controller_OnCharacterRetirement ( string GUID ) : void

Received character retirement status from LoginServer.

Controller_OnCityToken ( CityInfo SelectedCity ) : void

Received token from LoginServer - proceed to CityServer!

Controller_OnPlayerAlreadyOnline ( ) : void
CreditsButton_OnButtonClick ( UIElement button ) : void
m_ExitButton_OnButtonClick ( UIElement button ) : void

Method Details

AvatarButton_OnButtonClick() public méthode

Player wished to log into a city!
public AvatarButton_OnButtonClick ( UIElement button ) : void
button FSO.Client.UI.Framework.UIElement The avatar button that was clicked.
Résultat void

CreateAvatar() public méthode

Called when create new avatar is requested
public CreateAvatar ( ) : void
Résultat void

DeviceReset() public méthode

Device was reset, SceneManager called Content.Unload(), so reload everything.
public DeviceReset ( GraphicsDevice Device ) : void
Device GraphicsDevice The device.
Résultat void

PersonSelection() public méthode

public PersonSelection ( ) : System
Résultat System