메소드 | 설명 | |
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Add ( |
Adds a UIElement at the top most position in the container
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AddAt ( int index, |
Adds a UIElement at a specific depth in the container
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AddBefore ( |
Adds a UIElement at the top most position in the container
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Draw ( FSO.Client.UI.Framework.UISpriteBatch batch ) : void |
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GetChildren ( ) : List |
Get a list of the children, this is for debug only, you should not modify this array
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PreDraw ( FSO.Client.UI.Framework.UISpriteBatch batch ) : void | ||
Remove ( |
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RenderScript ( string uiScript ) : UIScript |
Generates & plumbs in UI from UI script
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SendToBack ( ) : void | ||
SendToFront ( ) : void | ||
UIContainer ( ) : System | ||
Update ( UpdateState state ) : void |
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메소드 | 설명 | |
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CalculateMatrix ( ) : void |
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CalculateOpacity ( ) : void |
public AddBefore ( |
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child | ||
before | ||
리턴 | void |
public Draw ( FSO.Client.UI.Framework.UISpriteBatch batch ) : void | ||
batch | FSO.Client.UI.Framework.UISpriteBatch | |
리턴 | void |
public PreDraw ( FSO.Client.UI.Framework.UISpriteBatch batch ) : void | ||
batch | FSO.Client.UI.Framework.UISpriteBatch | |
리턴 | void |
public RenderScript ( string uiScript ) : UIScript | ||
uiScript | string | |
리턴 | UIScript |
public Update ( UpdateState state ) : void | ||
state | FSO.Common.Rendering.Framework.Model.UpdateState | |
리턴 | void |