C# 클래스 FMODUnity.EventBrowser

상속: EditorWindow, ISerializationCallbackReceiver
파일 보기 프로젝트 열기: fmod/UnityIntegration 1 사용 예제들

공개 메소드들

메소드 설명
EventBrowser ( ) : System
JumpToEvent ( string eventPath ) : void
OnAfterDeserialize ( ) : void
OnBeforeSerialize ( ) : void
OnEnable ( ) : void
RepaintEventBrowser ( ) : void

비공개 메소드들

메소드 설명
HierachachyUpdate ( int instance, Rect rect ) : void
JumpToBank ( string bankName ) : void
OnDestroy ( ) : void
OnGUI ( ) : void
PreviewBank ( Rect previewRect, EditorBankRef selectedBank ) : void
PreviewEvent ( Rect previewRect, EditorEventRef selectedEvent ) : void
PreviewSnapshot ( Rect previewRect, EditorEventRef selectedEvent ) : void
RebuildDisplayFromCache ( ) : void
SceneUpdate ( SceneView sceneView ) : void
SelectBank ( UnityEditor.SerializedProperty property ) : void
SelectEvent ( UnityEditor.SerializedProperty property ) : void
SetPreviewEvent ( EditorEventRef eventRef ) : void
SetSelectedItem ( TreeItem item ) : void
ShowEventBrowser ( ) : void
ShowEventFolder ( TreeItem item, Predicate filter ) : void
SplitWindow ( Rect &searchRect, Rect &listRect, Rect &previewRect ) : void
Update ( ) : void

메소드 상세

EventBrowser() 공개 메소드

public EventBrowser ( ) : System
리턴 System

JumpToEvent() 공개 메소드

public JumpToEvent ( string eventPath ) : void
eventPath string
리턴 void

OnAfterDeserialize() 공개 메소드

public OnAfterDeserialize ( ) : void
리턴 void

OnBeforeSerialize() 공개 메소드

public OnBeforeSerialize ( ) : void
리턴 void

OnEnable() 공개 메소드

public OnEnable ( ) : void
리턴 void

RepaintEventBrowser() 공개 정적인 메소드

public static RepaintEventBrowser ( ) : void
리턴 void