메소드 |
설명 |
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HierachachyUpdate ( int instance, Rect rect ) : void |
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JumpToBank ( string bankName ) : void |
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OnDestroy ( ) : void |
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OnGUI ( ) : void |
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PreviewBank ( Rect previewRect, EditorBankRef selectedBank ) : void |
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PreviewEvent ( Rect previewRect, EditorEventRef selectedEvent ) : void |
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PreviewSnapshot ( Rect previewRect, EditorEventRef selectedEvent ) : void |
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RebuildDisplayFromCache ( ) : void |
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SceneUpdate ( SceneView sceneView ) : void |
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SelectBank ( UnityEditor.SerializedProperty property ) : void |
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SelectEvent ( UnityEditor.SerializedProperty property ) : void |
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SetPreviewEvent ( EditorEventRef eventRef ) : void |
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SetSelectedItem ( TreeItem item ) : void |
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ShowEventBrowser ( ) : void |
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ShowEventFolder ( TreeItem item, Predicate filter ) : void |
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SplitWindow ( Rect &searchRect, Rect &listRect, Rect &previewRect ) : void |
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Update ( ) : void |
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