메소드 | 설명 | |
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Draw ( |
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LoadContent ( ) : void | ||
Map ( ) : System.Collections.Generic | ||
Update ( |
메소드 | 설명 | |
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AddEdgeWall ( |
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AddUnbreakableWall ( |
protected AddEdgeWall ( |
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position | ||
리턴 | void |
protected AddUnbreakableWall ( |
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position | ||
리턴 | void |
public Draw ( |
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gameTime | ||
spriteBatch | ||
camera | Camera2D | |
리턴 | void |
public Update ( |
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gameTime | ||
리턴 | void |