C# Class FBClient.WorldEngine.Map

Inheritance: FBLibrary.Core.BaseEntities.BaseMap
Mostrar archivo Open project: Noxalus/Final-Bomber Class Usage Examples

Public Methods

Method Description
Draw ( GameTime gameTime, SpriteBatch spriteBatch, Camera2D camera ) : void
LoadContent ( ) : void
Map ( ) : System.Collections.Generic
Update ( GameTime gameTime ) : void

Protected Methods

Method Description
AddEdgeWall ( Point position ) : void
AddUnbreakableWall ( Point position ) : void

Method Details

AddEdgeWall() protected method

protected AddEdgeWall ( Point position ) : void
position Microsoft.Xna.Framework.Point
return void

AddUnbreakableWall() protected method

protected AddUnbreakableWall ( Point position ) : void
position Microsoft.Xna.Framework.Point
return void

Draw() public method

public Draw ( GameTime gameTime, SpriteBatch spriteBatch, Camera2D camera ) : void
gameTime Microsoft.Xna.Framework.GameTime
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
camera Camera2D
return void

LoadContent() public method

public LoadContent ( ) : void
return void

Map() public method

public Map ( ) : System.Collections.Generic
return System.Collections.Generic

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void