C# 클래스 Engineer.Rendezvous

파일 보기 프로젝트 열기: CYBUTEK/Engineer

공개 메소드들

메소드 설명
Draw ( ) : void

비공개 메소드들

메소드 설명
AngleToPrograde ( Vessel vessel ) : double
AngleToRetrograde ( Vessel vessel ) : double
CalcAngleToAscendingNode ( UnityEngine.Vector3d position, Orbit origin, Orbit target ) : double
CalcAngleToDescendingNode ( UnityEngine.Vector3d position, Orbit origin, Orbit target ) : double
CalcEjectionAngle ( Vessel vessel, CelestialBody body ) : double
CalcInterceptAngle ( double originRadius, double targetRadius ) : double
CalcInterceptDistance ( double originRadius, double targetRadius, double interceptAngle ) : double
CalcMeanAltitude ( CelestialBody body ) : double
CalcMeanAltitude ( Vessel vessel ) : double
CalcPhaseAngle ( UnityEngine.Vector3d origin, UnityEngine.Vector3d target ) : double
CalcRelativeInclination ( Orbit origin, Orbit target ) : double
CalcRelativeVelocity ( UnityEngine.Vector3d origin, UnityEngine.Vector3d target ) : UnityEngine.Vector3d
CalcTimeToNode ( Orbit origin, double angleToNode ) : double
DrawBodyDetails ( CelestialBody targetBody ) : void
DrawCelestialBodies ( ) : void
DrawDetails ( ) : void
DrawTargetTypes ( ) : void
DrawVesselDetails ( Vessel targetVessel ) : void
DrawVessels ( ) : void
GetAscendingNode ( Orbit origin, Orbit target ) : UnityEngine.Vector3d
GetDescendingNode ( Orbit origin, Orbit target ) : UnityEngine.Vector3d
NormaliseAngle ( UnityEngine.Vector3d vector1, UnityEngine.Vector3d vector2 ) : double

메소드 상세

Draw() 공개 메소드

public Draw ( ) : void
리턴 void