Method |
Description |
|
AngleToPrograde ( Vessel vessel ) : double |
|
|
AngleToRetrograde ( Vessel vessel ) : double |
|
|
CalcAngleToAscendingNode ( UnityEngine.Vector3d position, Orbit origin, Orbit target ) : double |
|
|
CalcAngleToDescendingNode ( UnityEngine.Vector3d position, Orbit origin, Orbit target ) : double |
|
|
CalcEjectionAngle ( Vessel vessel, CelestialBody body ) : double |
|
|
CalcInterceptAngle ( double originRadius, double targetRadius ) : double |
|
|
CalcInterceptDistance ( double originRadius, double targetRadius, double interceptAngle ) : double |
|
|
CalcMeanAltitude ( CelestialBody body ) : double |
|
|
CalcMeanAltitude ( Vessel vessel ) : double |
|
|
CalcPhaseAngle ( UnityEngine.Vector3d origin, UnityEngine.Vector3d target ) : double |
|
|
CalcRelativeInclination ( Orbit origin, Orbit target ) : double |
|
|
CalcRelativeVelocity ( UnityEngine.Vector3d origin, UnityEngine.Vector3d target ) : UnityEngine.Vector3d |
|
|
CalcTimeToNode ( Orbit origin, double angleToNode ) : double |
|
|
DrawBodyDetails ( CelestialBody targetBody ) : void |
|
|
DrawCelestialBodies ( ) : void |
|
|
DrawDetails ( ) : void |
|
|
DrawTargetTypes ( ) : void |
|
|
DrawVesselDetails ( Vessel targetVessel ) : void |
|
|
DrawVessels ( ) : void |
|
|
GetAscendingNode ( Orbit origin, Orbit target ) : UnityEngine.Vector3d |
|
|
GetDescendingNode ( Orbit origin, Orbit target ) : UnityEngine.Vector3d |
|
|
NormaliseAngle ( UnityEngine.Vector3d vector1, UnityEngine.Vector3d vector2 ) : double |
|
|