Méthode |
Description |
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AngleToPrograde ( Vessel vessel ) : double |
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AngleToRetrograde ( Vessel vessel ) : double |
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CalcAngleToAscendingNode ( UnityEngine.Vector3d position, Orbit origin, Orbit target ) : double |
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CalcAngleToDescendingNode ( UnityEngine.Vector3d position, Orbit origin, Orbit target ) : double |
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CalcEjectionAngle ( Vessel vessel, CelestialBody body ) : double |
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CalcInterceptAngle ( double originRadius, double targetRadius ) : double |
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CalcInterceptDistance ( double originRadius, double targetRadius, double interceptAngle ) : double |
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CalcMeanAltitude ( CelestialBody body ) : double |
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CalcMeanAltitude ( Vessel vessel ) : double |
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CalcPhaseAngle ( UnityEngine.Vector3d origin, UnityEngine.Vector3d target ) : double |
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CalcRelativeInclination ( Orbit origin, Orbit target ) : double |
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CalcRelativeVelocity ( UnityEngine.Vector3d origin, UnityEngine.Vector3d target ) : UnityEngine.Vector3d |
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CalcTimeToNode ( Orbit origin, double angleToNode ) : double |
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DrawBodyDetails ( CelestialBody targetBody ) : void |
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DrawCelestialBodies ( ) : void |
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DrawDetails ( ) : void |
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DrawTargetTypes ( ) : void |
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DrawVesselDetails ( Vessel targetVessel ) : void |
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DrawVessels ( ) : void |
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GetAscendingNode ( Orbit origin, Orbit target ) : UnityEngine.Vector3d |
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GetDescendingNode ( Orbit origin, Orbit target ) : UnityEngine.Vector3d |
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NormaliseAngle ( UnityEngine.Vector3d vector1, UnityEngine.Vector3d vector2 ) : double |
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