C# 클래스 EditorObjects.Savers.SceneSaver

파일 보기 프로젝트 열기: vchelaru/FlatRedBall

공개 메소드들

메소드 설명
MakeSceneRelativeAndSave ( Scene scene, string fileName, string contentManagerName, List filesToMakeDotDotRelative ) : void
MakeSceneRelativeAndSave ( Scene scene, string fileName, string contentManager, List filesToMakeDotDotRelative, ReplaceTextureDelegate replaceTextureDelegate, SaveSceneDelegate saveDelegate ) : void

비공개 메소드들

메소드 설명
CopyAssetsToFileFolder ( Window callingWindow ) : void
DefaultReplaceTexture ( Microsoft.Xna.Framework.Graphics.Texture2D oldTexture, Microsoft.Xna.Framework.Graphics.Texture2D newTexture ) : void
MakeSceneRelativeWithDotDots ( Window callingWindow ) : void
SaveClick ( IWindow window ) : void
SaveScene ( string name, bool assetsRelativeToScene ) : bool

메소드 상세

MakeSceneRelativeAndSave() 공개 정적인 메소드

public static MakeSceneRelativeAndSave ( Scene scene, string fileName, string contentManagerName, List filesToMakeDotDotRelative ) : void
scene Scene
fileName string
contentManagerName string
filesToMakeDotDotRelative List
리턴 void

MakeSceneRelativeAndSave() 공개 정적인 메소드

public static MakeSceneRelativeAndSave ( Scene scene, string fileName, string contentManager, List filesToMakeDotDotRelative, ReplaceTextureDelegate replaceTextureDelegate, SaveSceneDelegate saveDelegate ) : void
scene Scene
fileName string
contentManager string
filesToMakeDotDotRelative List
replaceTextureDelegate ReplaceTextureDelegate
saveDelegate SaveSceneDelegate
리턴 void