C# Class EditorObjects.Savers.SceneSaver

Show file Open project: vchelaru/FlatRedBall

Public Methods

Method Description
MakeSceneRelativeAndSave ( Scene scene, string fileName, string contentManagerName, List filesToMakeDotDotRelative ) : void
MakeSceneRelativeAndSave ( Scene scene, string fileName, string contentManager, List filesToMakeDotDotRelative, ReplaceTextureDelegate replaceTextureDelegate, SaveSceneDelegate saveDelegate ) : void

Private Methods

Method Description
CopyAssetsToFileFolder ( Window callingWindow ) : void
DefaultReplaceTexture ( Microsoft.Xna.Framework.Graphics.Texture2D oldTexture, Microsoft.Xna.Framework.Graphics.Texture2D newTexture ) : void
MakeSceneRelativeWithDotDots ( Window callingWindow ) : void
SaveClick ( IWindow window ) : void
SaveScene ( string name, bool assetsRelativeToScene ) : bool

Method Details

MakeSceneRelativeAndSave() public static method

public static MakeSceneRelativeAndSave ( Scene scene, string fileName, string contentManagerName, List filesToMakeDotDotRelative ) : void
scene Scene
fileName string
contentManagerName string
filesToMakeDotDotRelative List
return void

MakeSceneRelativeAndSave() public static method

public static MakeSceneRelativeAndSave ( Scene scene, string fileName, string contentManager, List filesToMakeDotDotRelative, ReplaceTextureDelegate replaceTextureDelegate, SaveSceneDelegate saveDelegate ) : void
scene Scene
fileName string
contentManager string
filesToMakeDotDotRelative List
replaceTextureDelegate ReplaceTextureDelegate
saveDelegate SaveSceneDelegate
return void