C# 클래스 EC.Visualization.ItemUtility

파일 보기 프로젝트 열기: rygo6/VisualizationFramework-Unity 1 사용 예제들

공개 메소드들

메소드 설명
StateSwitch ( PointerEventData data, ItemState state, System attachedAction, System attachedHighlightedAction, System draggingAction, System floatingAction, System instantiateAction, System noInstantiateAction ) : void
TestTagArrays ( string firstArray, string secondArray ) : bool
TickToString ( ) : string

메소드 상세

StateSwitch() 공개 정적인 메소드

public static StateSwitch ( PointerEventData data, ItemState state, System attachedAction, System attachedHighlightedAction, System draggingAction, System floatingAction, System instantiateAction, System noInstantiateAction ) : void
data UnityEngine.EventSystems.PointerEventData
state ItemState
attachedAction System
attachedHighlightedAction System
draggingAction System
floatingAction System
instantiateAction System
noInstantiateAction System
리턴 void

TestTagArrays() 공개 정적인 메소드

public static TestTagArrays ( string firstArray, string secondArray ) : bool
firstArray string
secondArray string
리턴 bool

TickToString() 공개 정적인 메소드

public static TickToString ( ) : string
리턴 string