C# Class EC.Visualization.ItemUtility

Afficher le fichier Open project: rygo6/VisualizationFramework-Unity Class Usage Examples

Méthodes publiques

Méthode Description
StateSwitch ( PointerEventData data, ItemState state, System attachedAction, System attachedHighlightedAction, System draggingAction, System floatingAction, System instantiateAction, System noInstantiateAction ) : void
TestTagArrays ( string firstArray, string secondArray ) : bool
TickToString ( ) : string

Method Details

StateSwitch() public static méthode

public static StateSwitch ( PointerEventData data, ItemState state, System attachedAction, System attachedHighlightedAction, System draggingAction, System floatingAction, System instantiateAction, System noInstantiateAction ) : void
data UnityEngine.EventSystems.PointerEventData
state ItemState
attachedAction System
attachedHighlightedAction System
draggingAction System
floatingAction System
instantiateAction System
noInstantiateAction System
Résultat void

TestTagArrays() public static méthode

public static TestTagArrays ( string firstArray, string secondArray ) : bool
firstArray string
secondArray string
Résultat bool

TickToString() public static méthode

public static TickToString ( ) : string
Résultat string