C# 클래스 Dynamic_Games.IncInformation.Player.AI

파일 보기 프로젝트 열기: Ezakhiel/Donate-Money-For-Unicorns-ubbse2015

공개 메소드들

메소드 설명
AI ( Player AIPlayer, Table t, int strategyType, int call, double winChance, int playerCount, double randomFactorForWinChance, double randomFactorForMyBet ) : System
looseAgressive ( double factWinChance ) : void
loosePassive ( double factWinChance ) : void
strategyForAI ( ) : void
tightAgressive ( double factWinChance ) : void
tightPassive ( double factWinChance ) : void

메소드 상세

AI() 공개 메소드

public AI ( Player AIPlayer, Table t, int strategyType, int call, double winChance, int playerCount, double randomFactorForWinChance, double randomFactorForMyBet ) : System
AIPlayer Player
t Table
strategyType int
call int
winChance double
playerCount int
randomFactorForWinChance double
randomFactorForMyBet double
리턴 System

looseAgressive() 공개 메소드

public looseAgressive ( double factWinChance ) : void
factWinChance double
리턴 void

loosePassive() 공개 메소드

public loosePassive ( double factWinChance ) : void
factWinChance double
리턴 void

strategyForAI() 공개 메소드

public strategyForAI ( ) : void
리턴 void

tightAgressive() 공개 메소드

public tightAgressive ( double factWinChance ) : void
factWinChance double
리턴 void

tightPassive() 공개 메소드

public tightPassive ( double factWinChance ) : void
factWinChance double
리턴 void