C# 클래스 Drought.Graphics.Particles.ProjectileManager

파일 보기 프로젝트 열기: kiniry-teaching/UCD 1 사용 예제들

공개 메소드들

메소드 설명
ProjectileManager ( ExplosionParticleSystem explosion, ExplosionSmokeParticleSystem explosionSmoke, ProjectileTrailParticleSystem projectileTrail ) : System.Collections.Generic
addProjectile ( MovableEntity org, MovableEntity tar ) : void
update ( GameTime gameTime ) : void

메소드 상세

ProjectileManager() 공개 메소드

public ProjectileManager ( ExplosionParticleSystem explosion, ExplosionSmokeParticleSystem explosionSmoke, ProjectileTrailParticleSystem projectileTrail ) : System.Collections.Generic
explosion ExplosionParticleSystem
explosionSmoke ExplosionSmokeParticleSystem
projectileTrail ProjectileTrailParticleSystem
리턴 System.Collections.Generic

addProjectile() 공개 메소드

public addProjectile ( MovableEntity org, MovableEntity tar ) : void
org Drought.Entity.MovableEntity
tar Drought.Entity.MovableEntity
리턴 void

update() 공개 메소드

public update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void